07.2024
It is a great honor to have my paper, "What Motivates Metaverse Consumers to Purchase Virtual Assets? A Study on the Perceived Value of NFT Art," accepted by the Pacific Asia Conference on Information Systems (PACIS 2024). Presenting my research to scholars from around the world and engaging in active discussions with the participants was an incredibly rewarding experience.
06.2024
I am thrilled to announce that my co-authored paper, "Gamification and Knowledge Sharing: A Meta-Analytic Review," has been accepted by the European Conference on Information Systems 2024. This is a significant achievement!
06.2024
Let's imagine the metaverse. IMAGINE, one of the biggest XR events in Finland, is organized by Microsoft and Tampere, including organizations like Nokia and Tampere University. I am honored to represent the Gamification Group and Tampere University at this event, where I will be demonstrating our research group's innovative work.
06.2024
Over the past academic year, I had the privilege of working as a teaching assistant for a doctoral-level seminar course. From the course planning phase to the end, I learned how to design, conduct, and deliver lectures. I also gained valuable experience in communicating with guest lecturers and students. I am grateful for this opportunity and the skills I have developed!
04.2024
I am excited to announce that I am serving as the Social Media and Communication Co-Chair for GamiFin 2024. This role has allowed me to develop new skills in conference promotion. Additionally, I contributed to creating laser-printed souvenirs for the event.